This is my version of 2D Platformer project, called Rifter 2.

TL;DR: Rifter 2 is a puzzle game in which you can pick up and place objects using RMB and LMB, there are 4 levels, last two of which are very difficult.

Rifter 2 is a puzzle platformer game in which you progress through the level by moving objects around using your snatching and placing beams

By pressing LMB you shoot out a snatching beam that will take objects in it's path and store them in your backpack. Or a placing beam, that will place first object from your backpack to the point, where beam hit the ground (or other object). You can switch between modes using mouse wheel or Q. You can only carry 3 items in your backpack at a time, and they are placed in the same order you got them (like in a queue).

There are 3 types of objects in the game that could be moved around this way:

  1. Simple boxes that use gravity.
  2. Gloo platforms - large platforms that don't use gravity and will stay still after placement (even mid air). 
  3. Barnacle aliens - catch prey using their sticky tongue. After the alien's tongue touches the player or the box, it will begin to pull it up. These "enemies" are actually quite useful and can help you reach high places. 

I also added many environmental elements that are essential for puzzles I wanted to create. These elements include:

  1. Spikes that damage player.
  2. Spikes that damage player and also turn green gloo platforms into damaging red gloo platforms.
  3. Buttons that can activate and deactivate moving platforms and lasers.
  4. And finally, lasers. Green lasers will teleport any movable object they touch to the place where it was at the start of the level. Additionaly they will teleport to their original position every item in your backpack. You can view them as separators for different parts of the level. Yellow lasers will stop your placing and snatching beams. If there is a yellow laser between you and the object, you will not be able to pick it up, and you can place objects directly on yellow lasers. Red lasers damage player and are essentialy doors that require a button activation to open.

Ability to freely move the objects around was too strong to build a compeling puzzle game around it, so i had to put a few restrictions on it's usage. First of all, you can only place an object if you touched the ground or alien's tongue after you snatched it. That means  that if you picked up an object mid jump you have to touch the ground before you can place it. Objects that are in your backpack but can not be placed are displayed as translucent. Second of all, if two green gloo platforms touch then they both turn into reg gloo platforms.

The game has 4 levels of increasing difficulty. All levels have multiple solutions, some of them more complex or mechanically difficult than others. You should keep in mind that for every level there exists a solution that doesn't require any complex platforming at all. Some levels turned out to be really difficult, so feel free to skip them completely if you don't have the time or don't enjoy this kind of game.

I also have to point out that you can get stuck in walls when placing platforms near yourself. If this happens, you can restart the level in the pause menu. 

Sorry for the wall of text. I hope you enjoy the game and good luck!

Credits:

I used free music pack made by Goose Ninja (this one https://gooseninja.itch.io/space-music-pack)

Big thanks to my brother Peter and sister Dora, who helped with testing the game and proposed great puzzle ideas.

Game created by Andrey Igo.

Download

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MacOS 2_0.zip 41 MB
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Windows 2_0.zip 32 MB

Development log

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